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v1.0 · 3ds Max 2022–2025 · Perpetual License

The script your 3ds Max has been waiting for.

30 specialized tools. One cohesive panel. Whatever you build in 3ds Max — VFX, architecture, product viz, games — Studio Toolkit adapts to your job, not the other way around.

Get PRO — 29€ Lifetime
⚡ Instant license key🔑 One key, perpetual🔒 Secure checkout♾️ Lifetime updates v1.x
Studio Toolkit ENTERPRISE · Commercial license
STUDIO TOOLKIT
🔎Inspector & Cleaner
⚙️Scene Optimizer
🔄Engine Converter
📦Map Fixer & Replacer
🛠️Mesh & Modifiers
📥Auto-Import & Drop
📐Mesh Transfer
🏛️Architecture & Layout
🎥Camera & Render
⚙️Settings & Licenses
✅ Ready.
ENTERPRISE · Commercial license
Smart Wall Builder - Parametric Pro
1. Target Surface
No face selected
Preview Canvas Size:  W:   H:
Force Auto-Space (cm):
Conform Quality:
✏️ Baseboard📋 Clone✕ Delete
Z Height (cm):
▦ Wainscoting📋 Clone✕ Delete
Z1 (Bottom):   Z2 (Top):
Cols/Rows:   Margin (cm):
✏️ Chair Rail📋 Clone✕ Delete
Z Height (cm):
Scroll = Zoom · Middle-drag = Pan · Snap mode: Left-click = place selected layer
⚡ Quick Render Dock
Relative Size: ↧ Fetch from Setup
1/8160×90
1/4320×180
1/2640×360
Full1280×720
View
Region
Quality Presets:
Draft
Medium
Full
Custom (Mins):
Render Elements
Save Image
Override Mtl
Displacement
⚙ Settings◄ 0 / 10 ►
◳ Studio Transfer
Copy Remote📁
NEW
Slot 2📁
NEW
Slot 3📁
NEW
Slot 4📁
NEW
📁 🔄
🏷️ Advanced Batch Renamer
🔍 Search & Replace
Find:Replace:
Match Case
#️⃣ Base Name & Numbering
Set Base Name:
Start:Step:Padding:
Number Position:FirstAfter PrefixBefore SuffixLast
🏷️ Affixes & Deletion
Prefix:
Remove First (Chars):
Suffix:
Remove Last (Chars):
A faithful, click-through rebuild of the real panel — launch the floating tools, switch the theme in Settings, every button works ↓
0
Specialized Tools
0
Pages & Modules
Perpetual License
0
Activation Modes
Built For You

Whatever you build,
it fits your pipeline.

Studio Toolkit doesn't assume one workflow. Pick what you do — see the tools that matter to you.

🎬 VFX & Film
🏛️ Architecture & Arch-Viz
🛋️ Product & Retail
🎮 Games & Real-Time
🧑‍💻 Freelance / Generalist
Stop losing half your day to fixing other people's messy geometry — heal it in one click.
🔥

Super Clean Object

Heals messy imports from other studios/departments — CAD, FBX, OBJ round-trips — into clean, render-ready topology.

🎯

Camera Baker & Blender

Bake animated targets to Free cameras, blend two shots smoothly with Quaternion Slerp for seamless transitions.

🎬

Batch Render Manager

Queue overnight farm-style renders per shot with independent noise/time limits and per-camera light groups.

🔗

Missing Asset Manager

Relink maps, proxies and Alembics instantly when files move between departments or render farms.

👻

Proxy & Scatter Manager

Flip every V-Ray/Corona proxy, Forest Pack and RailClone to Box or Point-Cloud to keep huge sim scenes responsive.

🧹

Scene Optimizer

Purge Slate, clear the undo buffer and force GC to reclaim 50–300 MB of RAM mid-shot — no asset touched.

Modeling moldings by hand is the worst part of every interior project — make it parametric instead.
🏛️

Smart Auto-Molding

Pick a wall face, design a parametric layer stack, generate baseboards, panels, and cornices in minutes.

📐

Mesh Transfer

Share furniture and prop libraries across your whole studio over the network with one click.

🔄

Engine Converter

Switch between V-Ray and Corona depending on client requirements — lights, cameras, fog and maps, no scene rebuild.

🎬

Batch Render Manager

Render day/night/seasonal variants of the same camera automatically overnight.

🔥

Super Clean Object

Turn messy SketchUp, CAD and FBX imports into clean, weld-correct, render-ready geometry in one click.

📏

Scene Unit Converter

Rebase a client file from mm to cm to m without distorting a single object, light or camera — render stays identical.

Catalog scenes with hundreds of SKUs need discipline — these tools enforce it automatically.
🔎

Texture Inspector

Catch missing or oversized textures before a client review — never ship a broken render again.

👯

Instance Deduplicator

Keep file sizes light across huge product catalogs by merging duplicate materials & maps automatically.

🏷️

Advanced Batch Renamer

Organize SKU-based naming conventions across hundreds of objects in seconds.

🔽

Smart Drop to Surface

Place product variants instantly with a 5-point raycast snap — perfect for rapid catalog turnaround.

🔄

Engine Converter

Deliver the same SKU to V-Ray and Corona clients from one master file — convert in a single pass.

📦

Asset Collector

Pack every texture used by a product into one folder with repathed maps — clean hand-off, every time.

Export-ready geometry shouldn't be this hard to maintain across a whole asset library.
🧹

Scene Optimizer

Keep working scenes lightweight — purge editors and free RAM without touching your assets.

🛠️

Mesh & Modifiers

Attach, Weld, Batch ResetXForm and strip missing modifiers for clean, predictable exports to your engine.

📦

Map Fixer

Catch CMYK crashes and Normal-map gamma issues before they break your texture pipeline on export.

🏷️

Batch Renamer

Enforce asset naming conventions required by your engine's import pipeline.

🔥

Super Clean Object

One pass to weld, cap, ResetXForm ×3 and re-smooth — exactly the topology your bake & LOD steps expect.

👯

Instance Deduplicator

Collapse duplicate materials & maps to shared instances — smaller scenes, faster iteration on big libraries.

You never know what a client will throw at you next — having everything in one panel is the whole point.
🧰

Everything, One Panel

Cleanup, architecture, rendering, transfer, conversion — covered, regardless of what lands on your desk.

Fast Context Switching

Jump from a VFX cleanup job to an arch-viz molding job to a product shot — same panel, zero relearning.

💾

One License, Every Job

No need to buy a different specialized script for every type of project you take on.

🎛️

Native Ribbon

Your most-used tools docked right inside 3ds Max — retract, stack and recolor categories to fit your flow.

🗄️

Interface Backup

Save your entire 3ds Max setup — shortcuts, toolbars, units, macros — and restore it on any machine in one click.

🛟

Direct Support

Missing something for your specific niche? Tell the developer directly — see the Feedback section below.

Native 3ds Max Ribbon

Your tools,
docked inside 3ds Max.

Studio Toolkit injects a customizable ribbon toolbar directly below 3ds Max's own toolbars — always there, even when the main panel is closed. Click a category title to retract it; collapsed categories stack to save space — exactly like the script.

Autodesk 3ds Max 2024 — Studio_Scene.max
FileEditToolsGroupViewsCreateModifiersAnimationRenderingScripting
◤ STUDIO TOOLKIT ribbon — docked below the main toolbar6 categories · 30 tools
⊹ Perspective — viewport · the ribbon stays even with the main panel closed
⊟ Retract a category ⊞ Expand all ▲ Collapse whole ribbon Tip: click any category title to retract it · double-click empty space to collapse all

🖱️ Retract & Stack

Click any category title to retract it into a thin vertical label. Two collapsed neighbours stack into one column to save space — set how many stack in Settings.

🎨 Drag & Recolor

Reorder categories, drag tools between them, recolor, and right-click any button to pin it to a personal favourites category — always one click away.

📌 Always Available

The ribbon stays docked in 3ds Max even when the main Studio Toolkit panel is closed. Double-click an empty area to collapse the entire bar to a single row.

Slate Material Editor — 3ds Max · hover & press TAB
VRayMtl diffuse reflect VRayBitmap floor_oak.jpg 2048×2048 Mix color1 color2 CoronaMtl baseColor roughness Output map Falloff perpend.
↑ ↓ navigate · Enter spawn · try typing “ccort”
Nuke-Style Node Search

Press TAB in
the Slate Editor.

An instant fuzzy-search spawner appears right over the Slate Material Editor's node graph. Type any partial name to filter every node type. Hit Enter to spawn it at the cursor — exactly like Nuke's Tab menu.

TABopens search
↑ ↓navigate results
Enterspawn node at cursor
Escdismiss

Works with all node types: VRayMtl, CoronaMtl, Standard, Physical, Bitmaps, Maps, Proxies — the full catalogue.

Engine Converter

V-Ray. Corona.
Both ways. One click.

Switch render engines without rebuilding your scene. Hit Convert below and watch every material, light, camera and map translate — with the math preserved.

Scene loaded — currently V-Ray V-Ray
24
Materials
8
Lights
3
Cameras
891
Maps
Glossiness ↔ Roughness, IOR & Metalness preserved · non-destructive

V-Ray → Corona

Converts the entire V-Ray scene to Corona Renderer. All major element types are automatically translated.

VRayMtl → CoronaMtl
VRayLight → CoronaLight
VRayPhysicalCamera → CoronaCamera
VRayBitmap → CoronaBitmap
V-Ray Sun & Sky → Corona Sun & Sky
VRaySwitchMtl → CoronaSwitchMtl
BETA

Corona → V-Ray

Going back to V-Ray? All Corona elements are translated with matching parameters.

CoronaMtl → VRayMtl
CoronaLight → VRayLight
CoronaCamera → VRayPhysicalCamera
CoronaBitmap → VRayBitmap
Corona Sun → V-Ray Sun
CoronaMultiMap → VRayMultiSubTex
Beta: Handles all standard material/light types. Complex procedural networks may need manual review post-conversion. Always save a backup first.
Pricing

Built for solo.
Scaled for studio.

Try it free. Pro for personal use. Entreprise for any paid or commercial work.

👤 Individual & Commercial
🏢 Studio / School
Lite — Free
Free
Forever · no card · personal use
  • Inspector & Cleaner page
  • Smart Scene Cleaner (3-pass)
  • Mesh: Attach / Explode / Weld
  • Re-Instance Duplicates
  • Batch Render (basic)
  • Smart Measure Tool
  • Super Clean Object
  • Smart Auto-Molding
  • Mesh Transfer
  • Engine Converter
  • SME Tab Search
⬇ Download Lite — Free
LAUNCH PRICE
PRO — Lifetime
39€29€
One-time · perpetual · 1 machine · personal use
  • Everything in Lite
  • Super Clean Object pipeline
  • Smart Auto-Molding Builder
  • Mesh Transfer · Copitor V2
  • Advanced Batch Renamer
  • All asset management tools
  • Camera Baker & Blender
  • Full Ribbon Customization
  • Dark & Light Theme
  • SME Tab Search (Nuke-style)
  • Engine Converter (V-Ray ↔ Corona)
Get PRO now — 29€ →
🔒 Secure checkout via Gumroad · 💳 card & PayPal
⚡ Unique license key by email · 🌍 VAT included
COMMERCIAL
Entreprise
45€
One-time · perpetual · 1 machine · commercial license
  • Everything in PRO — all 30 tools
  • Licensed for paid & commercial work
  • Freelance · client · company projects
  • Use within a studio or agency
  • Company invoice & VAT via Gumroad
  • Lifetime v1.x updates
Get Entreprise — 45€ →
🔒 Secure checkout via Gumroad · 🧾 company invoice
⚡ Unique license key by email · 🌍 VAT included

Lite & Pro are licensed for personal & learning use only. Any paid or commercial work — including freelance, client and company projects — requires the Entreprise license.

🏢
Studio License
One purchase, every workstation on your network. Artists connect via local IP — seats granted automatically.
License Server · ACTIVE · 192.168.1.10:5000
WORKSTATION-01 · Clara● SEAT 1
WORKSTATION-03 · Mehdi● SEAT 2
LAPTOP-ARTHUR● SEAT 3
WORKSTATION-07available
  • Full PRO on all seats
  • Included: Studio_License_Core.py server
  • Admin Panel: view, revoke, rename seats
  • Zero config for artists (enter IP → done)
  • Runs headless, auto-starts with Windows
Pricing
On request
Based on seat count · starts at 5 seats
Request Studio Quote →
🎓
School / Training
Give every student the same professional pipeline. Managed from the teacher's workstation.
Classroom · ACTIVE · 10.0.0.1:5000
ELEVE-PC-01● SEAT 1
ELEVE-PC-02● SEAT 2
POSTE-PROF (admin)admin
  • Full PRO for all students
  • Teacher controls from Admin Panel
  • Revoke/re-grant per semester
  • EDU pricing available
  • No internet required (offline server)
Pricing
EDU Discount
Contact with institution info
Contact for EDU Pricing →
Built With You

This is a living tool.
You help shape it.

Studio Toolkit grows from real user feedback. Got an idea, a missing workflow, or a bug to report? There's a real person reading — talk to them directly.

✅ Recently shipped in v1.0

V-Ray ↔ Corona Converter
Switch render engines mid-project without rebuilding the scene
Floating License Server
Network seat management without per-machine keys
Smart Drop to Surface
5-point raycast snap — no more manual placement
Nuke-Style TAB Search
Spawn any Slate node by name, just like Nuke's Tab menu

🗳️ On the roadmap — vote for what's next

Vote
Built-in Asset Browser (Blender-style)
Vote
Cloud render queue sync
Vote
Substance Painter live link
Vote
Auto-LOD generator

💬 Tell me what you need

Describe a workflow, a missing tool, or a bug. I read every single submission — and the most requested ideas ship first.

✓ Opening your email app — hit send and it lands straight in my inbox.
FAQ

Questions.
Answered.

Everything you need before getting started.

Which 3ds Max versions are supported?

3ds Max 2022, 2023, 2024, and 2025. Requires Python 3.x (bundled with modern Max) and uses PySide6 with a PySide2 fallback. The .mzp installer handles everything automatically.

Does it work completely offline?

Yes. The Offline Key method generates a SHA-256 token from your Machine ID. Once stored locally, Studio Toolkit never needs to connect to the internet. Ideal for air-gapped render farms and secure VFX facilities.

Can I transfer my license to another machine?

Yes. Contact support with your license key and the license can be reset and reassigned. For floating servers, simply revoke the old workstation from the Admin Panel — the seat is freed instantly.

Does the Batch Render work with both V-Ray and Corona?

Yes. Noise threshold and time limit overrides are applied using each renderer's native API. Studio Toolkit detects the active renderer automatically and sets the correct parameter names for V-Ray and Corona.

How does Mesh Transfer work across a network?

Each Copitor slot points to a folder — which can be a UNC network path (\\server\share). Any artist with the panel open sees the "NEW" badge the moment a colleague writes to that slot. No server needed, just a shared drive.

Does Smart Molding work on diagonal walls?

Yes, on any planar polygon face. The tool extracts the face's local transformation matrix, builds all geometry in that coordinate system, then positions the group perfectly aligned to the face — works on any angle.

Can the studio license server run headless?

Yes. Studio_License_Core.py runs via pythonw.exe — no console window, no UI required. The Admin Panel is a separate optional tool. The server can auto-start with Windows on the host machine.

How do I actually request a feature?

Use the form in the "Built With You" section above, email directly, or join the Discord. Every request is read personally — the roadmap above is built almost entirely from user submissions.